Ok, so on Thursday I had a massive reorganisation day (with help from Rob ofcourse) in writing my code. I now have a clearer idea of how to code up my game and their is a structure now so it’s easier to actually do things that I intend to do without getting sidetracked. 😛
Within the reorganisation process, we managed to get the ‘Collision’ aspect working against the Planet obstacles. So whenever a boid hit an opposing teams planet, it would ‘die’… since then, I’ve been able to respawn the boid back into action so it almost becomes an endless game.. This will have to be changed so i’m going to give each planet a health pool and upon death of the planet a winner is announced. I’ve also attempted to make the flock’s collide and die / respawn too.. Although for some reason whenever I try make a little animation of when the boids clash it doesn’t seem to work (lagg’s immensely).
So after the collision is fixed.. other elements that I will have to try implement is :-
Creating a Commander – Creating controls – Adding decoy planet obstacles (perhaps at certain health of planet?) – controlling the camera better so it’s either always in 3rd person view, or changes to different boid upon death of current Avatar..
Umm… i believe those are the main implementations I will have to add before getting more crazy and mind boggling:P